Pixar presto

Pixar Presto Demonstration

Pixar Presto Demonstration at NVIDIA’s GTC conference, live interactive environment. you can Watch full Pixar’s Keynote at GTC. They found the power of GPU rendering for it's pipeline.     Dirk Van Gelder and Danny Nahmias keynote the GPU Technology Conference 2014.. Pixar uses Nvidia GPUs and NVIDIA&...



Making of RoboCop by Method Studio

Making of RoboCop by Method Studio Check out Making of video shows how Method Studio brought RoboCop to life. Method generated a 3D Robocop and internal components to show Alex Murphy (Joel Kinnanman) being reassembled. These shots occur in an environment that required digital matte paintings and re-projection to extend the scene ...



Nvidia Pascal

During a keynote speech at our annual GPU Technology Conference in San Jose, Calif., NVIDIA CEO Jen-Hsun Huang updated our public GPU roadmap with the announcement of Pascal, the GPU family that will follow this year’s Maxwell GPUs. Named for 17th century French mathematician Blaise Pascal, our next-generation family of GPUs ...



How ILM use GPU in pipeline

  Industrial Light & Magic (ILM) is a Lucasfilm Ltd. company serving the digital needs of the entertainment industry. Since 1975, ILM has been providing extraordinary post-production visual effects services. Motion pictures, commercials, trailers, music videos and special venue projects have utilized ILM's unequaled artistry in techniques such as model making, matte painting, computer-generated imagery, ...



What are the benefits of a professional multi-GPU system?

NVIDIA® Maximus® technology transformed the design process by combining the industry-leading graphics capability of NVIDIA Quadro® graphics processing units (GPUs) and the high performance computing power of NVIDIA Tesla® GPUs. NVIDIA Multi-GPU Technology builds on this capability by leveraging any combination of Quadro and Tesla GPUs to intelligently scale the performance ...



Adobe After Effects CS6 - CPU vs GPU

Adobe® After Effects® CS6 simplifies and accelerates the motion graphics workflow like never before with an amazing new 3D ray-traced rendering engine based on NVIDIA® Optix™technology. This enables you to simply and quickly design realistic geometric text and shapes in 3D space, eliminating the traditional time-consuming back and forth ...


FurryBall 4.6 released6

FurryBall 4.6 released

New version of incredibly fast GPU render is here - and It's GREAT!   for Maya, 3DS Max, standalone and network The main new features we added is Raytraced SSS (with special feature blending texture from the surface into the object), Layered materials (up to 4 layers with alpha masks) ...



What is GPU rendering

GPU-accelerated computing is the use of a graphics processing unit (GPU) together with a CPU to accelerate scientific, engineering, and enterprise applications. Pioneered in 2007 by NVIDIA, GPUs now power energy-efficient datacenters in government labs, universities, enterprises, and small-and-medium businesses around the world.   Check out the video clip below for an entertaining CPU versus GPU. &...


Stroke of Luck

Stroke of Luck

A Stroke of Luck by Carlos Ortega Elizalde Great example how render very fast in HUGE resolution on GPU.     A stroke of luck or a gift from God  The hand of fate or devil’s claws Modeled in Maya and rendered in GPU with FurryBall 3 renderer, final size was 10000 px ...


Goat Story

Goat Story - GPU rendered feature movie

The first World CGI feature movie rendered ONLY on GPU AAA Studio started developing FurryBall in 2008 for purposes of it's studio and finished a whole CGI full length 85 min film Goat story with Cheese! in STEREO for cinemas with FurryBall like finalframe renderer in 2012. ...


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