FurryBall 4.7

FurryBall 4.7 released

    New release of the great GPU render is finally here - with Maya 2015 and 3DS Max 2015 support.   The main new features are two new methods for HDRI map sampling, HDR image format support, new Displacement map behavior and merging FREE and REGULAR LICENSED version into ONE ...

2014-04-29

Nvidia Iray

Nvidia Iray VCA

  The latest NVIDIA rendering system - $50,000 Iray VCA, aimed straight at designers aiming to bypass physical prototypes. The stackable, scalable box promises to replace a workstation cluster, containing eight of NVIDIA's fastest GPUs for a total of 23,040 CUDA cores.   Each of those GPUs gets 12GB of memory, meanwhile. There's also 256GB ...

2014-04-29

The Best GPU render?

According this NVIDIA list you can find the best CUDA based GPU solution for your business.  V-Ray RT is more like previz render for CPU version of V-Ray. It doesn't support all features like regular V-RAY CPU. Octane in version 1.0 is quite fast, but doesn't support displacement, hairs and ...

2014-04-25

Titan Z

Titan Z - Real Beast for rendering

ULTIMATE POWER Two GPUs, One Insane Graphics Card: Introducing the GeForce GTX TITAN Z.   For rendering it mean in fact 2x Titan in one slot - great work, Nvidia!     GeForce GTX TITAN Z is a gaming monster, built to power the most extreme gaming rigs on the planet. With a massive 5760 cores ...

2014-04-25

GPU maya

What is the future of 3D rendering?

Rendering is changing: the traditional CPU render model is being challenged, and Mike Griggs suggests that it’s time to re-examine your render solutions.   The traditional workflow of 3D creation is a complicated bespoke recipe in which an image or animation is created in 3D software, and then - after extensive previewing - ...

2014-04-23

Pixar presto

Pixar Presto Demonstration

Pixar Presto Demonstration at NVIDIA’s GTC conference, live interactive environment. you can Watch full Pixar’s Keynote at GTC. They found the power of GPU rendering for it's pipeline.     Dirk Van Gelder and Danny Nahmias keynote the GPU Technology Conference 2014.. Pixar uses Nvidia GPUs and NVIDIA&...

2014-04-23

Robocop

Making of RoboCop by Method Studio

Making of RoboCop by Method Studio Check out Making of video shows how Method Studio brought RoboCop to life. Method generated a 3D Robocop and internal components to show Alex Murphy (Joel Kinnanman) being reassembled. These shots occur in an environment that required digital matte paintings and re-projection to extend the scene ...

2014-04-23

Pascal

Nvidia Pascal

During a keynote speech at our annual GPU Technology Conference in San Jose, Calif., NVIDIA CEO Jen-Hsun Huang updated our public GPU roadmap with the announcement of Pascal, the GPU family that will follow this year’s Maxwell GPUs. Named for 17th century French mathematician Blaise Pascal, our next-generation family of GPUs ...

2014-04-10

ILM

How ILM use GPU in pipeline

  Industrial Light & Magic (ILM) is a Lucasfilm Ltd. company serving the digital needs of the entertainment industry. Since 1975, ILM has been providing extraordinary post-production visual effects services. Motion pictures, commercials, trailers, music videos and special venue projects have utilized ILM's unequaled artistry in techniques such as model making, matte painting, computer-generated imagery, ...

2014-03-23

NVIDIA Multi GPU

What are the benefits of a professional multi-GPU system?

NVIDIA® Maximus® technology transformed the design process by combining the industry-leading graphics capability of NVIDIA Quadro® graphics processing units (GPUs) and the high performance computing power of NVIDIA Tesla® GPUs. NVIDIA Multi-GPU Technology builds on this capability by leveraging any combination of Quadro and Tesla GPUs to intelligently scale the performance ...

2014-03-23

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